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SCCS  - Rules Empty SCCS - Rules

on Wed Apr 24, 2019 12:47 am
Before you decide to enter the series, please take the time to read the rules & regulations.


1.1 Racing Rules For Contact

Motor racing is by default a intense, dangerous sport. While Esports takes away the danger aspect, it doesn’t lower the intensity of the activity. Because of this TURN sees motor racing as non-contact unless specified otherwise. Check below for the list of rules pertaining to contact within a race.

* Intentional contact is strictly prohibited while on track.
   * Intentional contact is defined as contact that was done with intent to put another driver off track or cause damage to their car.

* Bump drafting is allowed as long as no accident is the result of the actions of the driver(s) following the lead car.

* Brake checking is strictly prohibited.
   * Brake checking is defined as heavy use of the brakes, outside of a standard braking zone, normally to try and disrupt or wreck another driver on track.
       * Brake checking can be done unintentionally. Heavy braking before entering a braking zone for the reason of not having enough track knowledge is also not permitted as it is the responsibility of each driver to have adequate knowledge of each track to race it without excessively causing issues for others on track.

   * Failure to follow the above rules can result in either a point dock for the prior race or a suspension for the following race. This is up to the discretion of the TURN stewards.



1.2 General Rules

When racing on track, you need to keep in mind the rules for track boundaries, pitting, driver awareness, etc. look below for a list of general rules to follow when racing.

* When exiting the pit lane, you must keep your car on the inside of the white line of the track (apron on ovals) so that there is room for traffic to pass should there be cars heading towards the driver.

* The cars already on track have right of way over a car exiting the pits as long as the car exiting the pit lane has not passed the end of the white line that runs along the inside of the track.

* When two or more drivers enter a corner, the right of way goes to the car on the inside if two or more cars enter a corner side by side.
   * For a car to be considered to be “beside” the car ahead, the front quarter panel of the drivers car must be along side the rear quarter panel of the car ahead.

* When going through a corner, both the inside cars and outside cars must give each other adequate space when going through the corner, however it falls to the driver on the outside to respect the line of the driver on the inside so long as the line taken won’t force the outside driver off track.
   * Failure to follow the above rules can result in either a point dock for the prior race or a suspension for the following race. This is up to the discretion of the TURN stewards.




1.3 On Track Etiquette
There is a certain level of behavior that is expected of drivers on track as you are a representation of your team and the series. See below for a list of rules pertaining to personal behavior.

* Drivers are to treat other drivers and race officials with courtesy and respect both on and off track.
   * If drivers have an issue, they are to talk it over calmly to work out whatever issues they may have after the completion of the event.

   * If a driver feels as though they have been wronged or slighted, they should contact a race official and calmly explain the situation to them so they can work with the other race officials to resolve the situation.
       * All rulings by the series Marshals are final.




2.0 CHAMPIONSHIP STANDINGS

There will be three separate points standings summarized and explained within this section, individual standings (or driver standings), team standings, and privateer standings.




2.1 INDIVIDUAL STANDINGS

Individual standings will include every driver who enters the series and will keep track of the personal points of all drivers counting towards the SCCS Championship. Points are earned every race and is based on the overall finishing position of each driver not only in their lobby, but relative to other lobbies. I.g., a driver finishing fifth in B lobby (the second lobby in an event) would be considered having finished fifteenth in the overall race should every lobby contain ten drivers. The only exception to this would be if a driver scheduled to race either doesn't run an event they qualified for (with no prior warning) or does not finish an event. A points penalty to a driver for a previous race will not cause a change to the overall finishing points allotted to each driver, however a disqualification will. The overall points available for each position are listed below.

1: 35
2: 30
3: 28
4: 27
5: 26
6: 25
7: 24
8: 23
9: 22
10: 21
11: 20
12: 19
13: 18
14: 17
15: 16
16: 15
17: 14
18: 13
19: 12
20: 11
21: 10
22: 9
23: 8
24: 7
25: 6
26: 5
27: 4
28: 3
29: 2
30: 1



2.2 TEAM STANDINGS

Teams will consist of up to three drivers with each driver contributing points towards the SCCS Team Championship. Team points for each event will be calculated by taking the average point earning of all team members in any given event. In the case of the average not being a round number, points will always be rounded up. E.g., if one team of two has its drivers finish 1st and 5th (35 and 26 points respectively), this would total out to an average of 30.5 points so the team would be awarded 31 points to the team standings.


2.3 PRIVATEER STANDINGS

Privateers will be individuals who are racing but aren't affiliated with a team registered in the SCCS. Points will contribute to the SCCS Lone Wolf Championship, and is based off of a given privateers finishing position relative to other privateers running the same event.

1: 15
2: 12
3: 11
4: 10
5: 9
6: 8
7: 7
8: 6
9: 5
10: 4
11: 3
12: 2
13: 1



3.0 SUBSTITUTE DRIVER
You may substitute a driver to race for any individual for an event, however the substitute driver is ineligible from earning individual or privateer series points for that round. Should the driver sitting out be a member of a team, the substitute driver is capable of contributing toward team points.



4.0 Race & QUALIFYING RULES

4.1 Race Rules
Each SCCS event will start within five minutes of the scheduled start time with the first lobby. Lobby hosts are only required to send ONE invite to each party involved in their lobbies. They can choose to send more invites to participants, but are in no way obligated to. The responsibility to join falls on each driver after the first invite is sent. If a driver is running behind, they are responsible for getting ahold of their lobby host to make them aware of the situation and ask for an extension should they be unable to make race start.



5.2 Qualifying Rules
Qualifying will be held the day of the race of the race. Each round will have an 11 lap race in which drivers can set their best (clean) time. Should a driver miss the session, they may still race, however they will start at the back of the grid.



5.3 WEATHER SETTINGS
All races will be ran in dry, sunny conditions apart from round 6, a night race at Daytona.




6.0 RACE RULES:
Race meetings for will be held fifteen minutes before each race, in a party, to go over race rules one final time with each driver. This will be the time for racers to ask any questions they may have to the race marshals and lobby hosts, as well as make any final changes to vehicle tunes on rounds where tuning is permitted.

All of the races will commence with a rolling start which will include a formation lap.


7.0 START PROCEDURE:
* The lobby will commence with a warm up lap.
   *Drivers proceed around the circuit in single file in correct grid order at 80 MPH (128 KPH). Tyre warming is permitted but brake testing is not.

   *Towards the end of the lap, the lobby host will request drivers to form up in 2x2 formation. Extreme caution should be taken in this phase of the lap. The field will drop down to 50 MPH (80 KPH).

   *The driver in last place must confirm to lobby host once all cars are in position.

* Each driver should start racing as their row crosses the start/finish line. No passing is allowed prior to crossing the start/finish line, nor is a driver permitted to accelerate above the caution speed limit prior to hitting the line. Any driver caught jumping the start on either race start or caution restarts can be penalized with a drive through penalty (DTP) or a point dock.

* If serious contact occurs between cars on the warm up lap, a lobby restart will be called for the first two occasions. After that, the race will start under caution with affected cars being permitted to pit.



8.0 PIT STOPS
There will be no mandatory pit stops during each race. Drivers may pit as often as desired to repair damage or refill fuel and tire wear. Ovals will be ran on fuel and tires, however road courses will be ran on simulation damage.



9.0 Safety Car Rules
If two or more cars are involved in an incident on track, the Lobby Host will call a full track caution. Upon calling the caution, the safety car will pull out on track and drivers will line up behind it in a single file line.
9.1 Caution Wrecks
Cars must slow down upon caution being called, even if they are past the pit exit. If a driver wrecks during caution, they may rejoin at the back of the caution field once the safety car has passed. They will be permitted to pit once the pit lane is pronounced open by the race marshal.

9.2 Caution Pit Stops
The pit lane will be declared open after the field has regrouped in the safety car cue. Racers will then be able to take pit stops as needed. The race will resume at the end of the second lap after the pit lane is declared open. If drivers choose to wait a lap before entering the pits after they are declared open, the race will restart whether those competitors have caught up to the cue or not. However, they will be permitted to resume racing speed after the safety car has exited the track.

9.1 Virtual Safety Car
Should an accident take place that only damages one car, a virtual safety car (VSC) will be called by the lobby host in the part of the track the damaged car resides in. The VSC will remain in effect until the car has either pitted for damage or resumed full racing speeds. Cars approaching a VSC should use caution and limit passing when approaching the car causing the VSC.



10.0 Steward Inquiries and Race Marshal Rules
A race marshal will be either running or watching the entire race via spectator mode and will hand on track punishments if they find drivers breaking the rules. If a driver performs an action that you find to either break the rules or negatively affect your race and isn't seen by a marshal, please record a clip of it and submit an SI with a link for the clip of the action in question.
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